REFLECTION & TAKEAWAYS
The Importance of Prototyping & User-testing
A key aspect of this project was the focus on process and iteration. As a team, we went through various design changes in order to create a better interface for users. Technically-speaking, this project allowed me to hone some of my prototyping skills and gain insights on user-centred design. I found this very rewarding, as I was able to define pain points and see real-world reactions to my design. By reaching this point in the design process, I better understand the value of user research.. While I still have a lot of room to grow, especially in terms of choosing the best app components for different sysetems, I am excited to continue mastering these tools and researching ways to help fasten the process.
Overall, this project has given us essential experience in properly and ethically conducting user testing in order to improve and test the functions of our app. It has provided us with insight on UI/UX elements that we can improve on, and that there is always room for improvement — in both visual and experience manners.
A Balance Between UI and UX
As a team, one important learning outcome of this project was to not always focus on some design trends. In this case, there were elements that we were set on incorporating into our app, that in reality did not make sense for the usability. An example would be adding background images of the cities, which was seen in many of our moldboard references. However, once we tried to do this, we were either wasting a lot of real-estate on this images, making the text look cluttered, or we found it hard to find images that were dark enough to add text on top of.
Therefore, there are common design practices and rules that should be followed in product design, but we also faced the hard-reality of using references on Dribbles or Behance may not equate to the most usable design.
What I Would Change & Next Steps
As happy as I am with the end result that my team and I created, looking back there are certain aspects of the process that I think could be reevaluated for more efficient work. An example would be the different softwares that we used for collaboration. For prototyping and designing, we used Adobe XD. However, with Figma starting to become more popular at the time, it would have been easier for us to use that software because of the collaborative elements that Figma allows.
Some logical next steps for Travelr would be to add on-boarding for the user and try to hone out any logistical issues involving the customization trip budgets. After this, we would ideally do another round of user-testing since our app changed dramatically from the critiques and insights that were received from the previous round of tests.